Texas hold'em is the variant dealt in almost every card room and the one used for the main event of most tournament series. Each player receives two private cards, five community cards are turned face up in three stages, and the best five-card hand that can be built from those seven cards wins the pot.
The rules themselves take a few minutes to learn. What takes longer is the betting: four rounds, each with its own conventions about who speaks first and how much may be wagered. This page covers both, in the order they happen at the table.
The Table and the Button
Hold'em is a positional game, and position is tracked by a disc called the button. It marks the nominal dealer and moves one seat clockwise after every hand, which keeps the forced bets and the order of action rotating fairly.
The two players to the left of the button post the blinds: the small blind, usually half the minimum bet, and the big blind, equal to it. These are live bets rather than fees, so the money counts toward any call the player later makes in that betting round.
- The button acts last on every street after the flop, which is why it is the most valuable seat.
- The blinds act last before the flop, then first on every street afterwards.
- In tournaments an ante is often added on top of the blinds, posted by the big blind on behalf of the table in most modern structures.
Order of Play
Every hand follows the same sequence. The names of the three community-card stages — flop, turn, river — are also the names of the betting rounds that follow them.
- Blinds are postedThe two seats left of the button put in the small and big blind before any cards are dealt.
- Hole cards are dealtEach player receives two cards face down, one at a time, starting from the small blind.
- Pre-flop bettingAction begins with the player to the left of the big blind and continues clockwise. Each player folds, calls the big blind, or raises.
- The flopThree community cards are turned face up together. Betting starts with the first active player left of the button.
- The turnA fourth community card is dealt, followed by another betting round in the same order.
- The riverThe fifth and final community card is dealt, followed by the last betting round.
- ShowdownIf two or more players remain, hands are revealed and the best five-card hand takes the pot.
A hand can end at any point: once every player but one has folded, the remaining player wins without showing cards, and the undealt community cards are never turned over.
Betting Actions
Only five actions are available, and which of them are legal depends on whether a bet is already standing in the current round.
- Check
- Pass the action without wagering. Legal only when no bet is standing.
- Bet
- Put the first chips of the round into the pot. In no-limit, the minimum is usually the size of the big blind.
- Call
- Match the largest bet made in the round.
- Raise
- Increase the standing bet. A raise must be at least the size of the previous bet or raise.
- Fold
- Surrender the hand and any chips already committed to the pot.
A betting round ends when every remaining player has either matched the largest wager or folded. If a player puts in their whole stack and cannot be matched in full, the surplus is returned or placed in a side pot that only the players who matched it can win.
Verbal declarations are binding in most card rooms, and a single chip pushed forward without a spoken raise is read as a call. Both conventions exist to stop players from working out reactions before committing.
Making the Hand
The hand is the best five cards available from the two hole cards and the five community cards. There is no requirement to use the hole cards at all: a player may play the board, though that usually means sharing the pot.
| Hole cards | Board | Best hand | How it is read |
|---|---|---|---|
| [pokeraddict_cards cards="Ah Kh"] | [pokeraddict_cards cards="Qh Jh 2c"] | Royal flush | All five cards of the hand are hearts in sequence to the ace. |
| [pokeraddict_cards cards="9s 9d"] | [pokeraddict_cards cards="9h 4c Kd"] | Three nines | A set, because two of the three nines are hole cards. |
| [pokeraddict_cards cards="Ac 7d"] | [pokeraddict_cards cards="Ad As 7h"] | Full house | Three aces with a pair of sevens. |
| [pokeraddict_cards cards="2c 3d"] | [pokeraddict_cards cards="As Ks Qd Js Ts"] | Royal flush on board | Everyone still in the hand plays the board and the pot is split. |
Suits never break a tie in hold'em. When two players hold hands of identical rank, the pot is divided; the odd chip, where one exists, goes to the player closest to the left of the button in most house rules.
Betting Limits
Hold'em is dealt under three betting structures, and the structure changes the game far more than the rules do.
| Structure | Maximum bet | Usually dealt with |
|---|---|---|
| No-limit | Any bet from the minimum up to a player's entire stack is legal. | Texas hold'em, short-deck hold'em |
| Pot-limit | The largest legal bet is the current pot plus the amount needed to call. | Omaha, Omaha hi-lo |
| Fixed-limit | Bets and raises come in set increments, usually with four raises per street. | Seven-card stud, razz, badugi |
| Spread-limit | Bets may fall anywhere inside a stated range, such as $2 to $10. | Small live cash games |
| Cap | No-limit betting until total wagering in the hand reaches a stated ceiling. | Some online cash formats |
No-limit is the default in both cash games and tournaments because the ability to bet a whole stack makes position and bet sizing meaningful. Fixed-limit hold'em, once the standard, survives mainly in mixed-game rotations.
The Numbers Behind Common Spots
A handful of probabilities explain most of what happens over a session. They are worth memorising because they decide whether a call is profitable, not merely whether it feels justified.
| Situation | Probability | Notes |
|---|---|---|
| Being dealt any pocket pair | 5.9% | Roughly one deal in seventeen. |
| Being dealt a specific pocket pair | 0.45% | Six combinations out of 1,326 starting hands. |
| Being dealt ace-king, suited or not | 1.2% | Sixteen combinations out of 1,326. |
| Being dealt two suited cards | 23.5% | Suitedness alone adds only a few percentage points of equity. |
| Flopping a set holding a pocket pair | 11.8% | Counting flops that give three of a kind or better. |
| Flopping a flush draw with two suited cards | 10.9% | Exactly two more cards of the suit on the flop. |
| Completing a flush draw from flop to river | 35.0% | Nine outs with two cards to come. |
| Completing a flush draw from turn to river | 19.6% | Nine outs with one card to come. |
| Completing an open-ended straight draw by the river | 31.5% | Eight outs with two cards to come. |
| Completing a gutshot straight draw by the river | 16.5% | Four outs with two cards to come. |
| The flop coming rainbow (three suits) | 39.8% | Useful when judging how often flush draws appear. |
| The flop containing a pair | 16.9% | Paired boards change how often full houses are possible. |
Those figures assume no information about other players' cards. At a full table some of the cards that would complete a draw are already in other hands, which is why the arithmetic of pot odds is applied to the price of a call rather than treated as a guarantee.
Mistakes That Cost Beginners Money
- Playing too many hands from early seats, where there are more players left to act and less information available.
- Calling raises with hands that make second-best holdings, such as weak suited aces and dominated offsuit cards.
- Treating a flush draw as a made hand; nine outs with two cards to come arrive about 35% of the time, not most of the time.
- Sizing bets by what the hand needs rather than by what the pot already contains.
- Sitting in a game whose blinds are large relative to the money set aside for poker, which is the subject of bankroll management.
Terminology
- Hole cards
- The two private cards dealt to each player. Also called pocket cards.
- Street
- A single betting round together with the card or cards that opened it.
- Out
- A card still unseen that would give a player the best hand.
- Nuts
- The strongest hand possible given the community cards.
- Kicker
- A side card that decides the pot when two players hold the same pair or trips.
- Rake
- The card room's charge for running the game, taken from each pot or as an hourly fee.
The glossary carries the rest, including the terms specific to online play and tournament structures.
Frequently Asked Questions
Does a player have to use both hole cards?
No. In hold'em any five of the seven available cards may be used, including all five community cards. Omaha is the variant where exactly two hole cards must be used, which is a common source of confusion between the two games.
What happens when two players hold the same pair?
The side cards decide it, compared one at a time from the highest. If all five cards are equal in rank the pot is split, because suits carry no ranking in hold'em.
Can a straight run through the ace both ways?
No. The ace plays high in ten-to-ace and low in ace-to-five, but a sequence cannot turn the corner, so queen-king-ace-two-three is not a straight.
How much money is needed to sit in a cash game?
Card rooms usually set a minimum buy-in of 20 to 40 big blinds and a maximum of 100 or more. The more useful figure is the one covering many buy-ins rather than one, which is what bankroll management addresses.
