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Poker Glossary

An A to Z of poker terms, from action and ante to the wheel and the wrap, written as they are used at the table rather than as formal definitions.

Last reviewed 28 October 20262 sections2 min read

Poker vocabulary is dense and largely undocumented at the table: terms are used as though everyone already knows them. This page collects the ones that come up in play, in commentary and in strategy discussion.

Where a term has a page of its own, the definition links to it. Everything else is explained in a sentence or two.

Entries
More than 120 terms
Arranged
Alphabetically, with jump links per letter
Covers
Cash games, tournaments, online play and card room procedure

Terms A to Z

125 terms, written for players who meet them at the table rather than in a textbook.

A

Action
Either a player's turn to act, or the general level of betting in a game. A loose game is described as having a lot of action.
Add-on
A single optional purchase of extra chips offered at the end of the rebuy period in some tournaments.
All in
Having wagered every chip in front of you. A player who is all in remains eligible only for the portion of the pot they matched.
Angle
A technically legal manoeuvre intended to mislead opponents, such as a deliberately ambiguous motion toward the chips. Card rooms discourage it.
Ante
A small forced bet posted by every player before the cards are dealt, used in stud games and in most tournament levels.

B

Backdoor
A draw that needs both the turn and the river to complete. A backdoor flush draw has three cards of a suit after the flop.
Bad beat
A hand lost after being a large favourite. A description of variance, not of a mistake.
Balance
Playing a mixture of strong and weak hands in the same way, so that a particular bet does not reveal the hand behind it.
Bankroll
The money set aside for poker alone. See bankroll management.
Big blind
The larger of the two forced bets, posted two seats left of the button, and the unit in which stack sizes are usually measured.
Blank
A community card that changes nothing about the likely strength of either hand.
Blind
A forced bet posted before the cards are dealt by the two players left of the button.
Blocker
A card in your hand that reduces the number of strong hands an opponent can hold, such as holding the ace of the flush suit.
Bluff
A bet made with a hand that expects to lose at showdown, intended to make a better hand fold. See bluffing.
Bluff-catcher
A hand strong enough to beat a bluff and nothing else, typically a medium pair facing a river bet.
Board
The community cards shared by all players, or in stud the exposed cards in front of a player.
Bounty
A sum paid for eliminating a particular player, used in knockout tournaments.
Bring-in
The forced opening bet in stud games, assigned to the lowest exposed card in stud and the highest in razz.
Bubble
The stage immediately before the payouts begin, when the next player eliminated receives nothing.
Burn card
A card discarded face down by the dealer before each community card, a procedural safeguard against marked cards.
Button
The disc marking the nominal dealer. The player on it acts last after the flop and holds the most valuable seat.
Buy-in
The amount paid to enter a tournament, or the amount of money brought to a cash game table.

C

Call
To match the largest wager made in the current betting round.
Calling station
A player who calls far more often than they fold or raise. Bluffing them is unprofitable; value betting them is not.
Cap
Either the maximum number of raises permitted in a limit round, or a structure limiting the total wagered in a hand.
Cash game
A game in which chips represent money directly and a player may leave at any time. See cash games vs tournaments.
Check
To pass the action without wagering, legal only when no bet is standing.
Check-raise
Checking with the intention of raising if an opponent bets.
Chip leader
The player holding the largest stack in a tournament.
Cold call
Calling a raise without having already put money in during that betting round.
Community cards
Cards dealt face up and shared by every player, used in hold'em and Omaha.
Connectors
Two cards of adjacent rank, such as nine-eight. Suited connectors are the same cards in one suit.
Continuation bet
A bet on the flop by the player who raised before it. See continuation betting.
Counterfeit
A community card that reduces the value of a hand by making a better version available to everyone, common in two pair and in low hands.
Cutoff
The seat directly to the right of the button.

D

Dead card
A card no longer available, either because it has been folded or because it is visible elsewhere.
Dealer button
See button.
Deep stack
A stack large relative to the blinds, which lengthens post-flop play.
Donk bet
A bet made out of position into the player who raised before the flop.
Double barrel
A second bet on the turn after a continuation bet on the flop.
Draw
A hand that needs further cards to become strong, or in draw games the exchange of cards itself.
Drawing dead
Holding a hand that cannot win regardless of the cards still to come.

E

Equity
The share of the pot a hand would win on average against a given range. See pot odds and equity.
Expected value
The average result of a decision if it were repeated many times, usually abbreviated EV.

F

Family pot
A pot in which most of the table has called before the flop.
Fish
A weak player. The term is common and unflattering; it describes a skill level, not a kind of person.
Flat call
Calling a bet rather than raising, particularly with a hand strong enough to raise.
Float
Calling with a weak hand in position, intending to take the pot on a later street.
Flop
The first three community cards, dealt together, and the betting round that follows them.
Fold
To surrender the hand and any chips already committed.
Fold equity
The value of the chance that a bet makes an opponent fold.
Foul
A hand that breaks a rule and is disqualified, most often in open-face Chinese poker.
Freeroll
Either a tournament with no entry cost, or a situation where two tied hands exist but only one can improve.
Freezeout
A tournament with a single entry and no re-entry.
Full ring
A table with eight or nine players, as opposed to a short-handed game.

G

Gutshot
A straight draw needing one specific rank in the middle of the sequence; four outs.

H

Heads-up
A hand or a game contested by two players.
Hero call
A call made with a weak holding because the opponent is judged to be bluffing.
Hijack
The seat two to the right of the button.
Hole cards
The private cards dealt to each player.

I

ICM
The independent chip model, which estimates the money value of a tournament stack. See ICM and payout pressure.
Implied odds
Money that may be won on later streets if a draw completes, used to justify calls that immediate pot odds do not.
Isolate
To raise with the intention of playing the pot against one particular opponent.

K

Kicker
A side card that decides a pot between two hands of the same rank.

L

Late position
The hijack, cutoff and button, the seats that act last before the flop.
Limp
To enter a pot by calling the big blind rather than raising.
Live card
A card still available in the deck, important in stud games where many cards are visible.
Lojack
The seat three to the right of the button.
Loose
Playing a wide range of hands.

M

Main pot
The portion of the pot that every remaining player has matched, as distinct from a side pot.
Muck
The pile of discarded cards, or the act of discarding without showing.
Multiway
A pot contested by three or more players.

N

Nuts
The strongest hand possible given the community cards.

O

Offsuit
Two cards of different suits.
Open-ended
A straight draw with four consecutive cards, completed at either end; eight outs.
Out
A card still unseen that would give a hand the best of it.
Overbet
A bet larger than the size of the pot.
Overcard
A card higher than any on the board, or a hole card higher than the board's highest.
Overpair
A pocket pair higher than every community card.

P

Pocket pair
Two hole cards of the same rank.
Position
The order in which a player acts. See table position.
Pot
The total of all wagers in a hand.
Pot odds
The price a call is offered, expressed as the call relative to the resulting pot.
Pot-limit
A structure in which the largest legal wager is the size of the pot. See betting structures.

Q

Quads
Four of a kind.

R

Rainbow
A flop containing three different suits, so no flush draw is possible on it.
Raise
To increase the standing bet.
Rake
The card room's charge for running the game, taken from the pot or charged by time.
Range
The set of hands a player could hold in a given situation, which is what skilled players read instead of guessing a single hand.
Re-entry
A new tournament entry bought after elimination, while registration remains open.
Rebuy
A purchase of chips during a defined period in some tournaments.
Represent
To bet in a way that suggests holding a particular hand.
Reverse implied odds
Money likely to be lost when a draw completes and is still second best.
River
The fifth and final community card, and the betting round that follows it.
Rock
A player who enters very few pots.
Rolled up
Three of a kind on the first three cards in seven-card stud.
Runner-runner
A hand completed by both the turn and the river; the same thing as a backdoor draw arriving.

S

Satellite
A tournament whose prize is entry to a larger one rather than cash.
Scoop
To win both halves of a split pot, as in Omaha hi-lo.
Semi-bluff
A bet with a hand that is probably behind but can improve, such as a flush draw.
Set
Three of a kind made with a pocket pair and one board card.
Short stack
A stack small relative to the blinds or to the other stacks at the table.
Showdown
The point at which remaining players reveal their hands and the pot is awarded.
Side pot
A separate pot created when a player is all in for less than the current wager.
Slow play
Playing a strong hand passively to encourage betting from an opponent.
Small blind
The smaller forced bet, posted immediately left of the button.
Snow
In draw games, standing pat with a weak hand and betting as though it were made.
Split pot
A pot divided between two or more players, either because hands tie or because the game pays a high and a low.
Squeeze
A re-raise made after one player has raised and at least one other has called.
Stack
The chips a player has in front of them.
Stack-to-pot ratio
The size of the smallest effective stack divided by the pot, used to plan how many bets remain.
Straddle
An optional blind bet, usually twice the big blind, posted before the cards are dealt.
String bet
An illegal betting motion in which chips are added after the initial movement, treated as a call.
Suited
Two cards of the same suit.

T

Tell
A behaviour that gives information about a hand. See live and online tells.
Three-bet
The second raise in a betting round, counting the big blind as the first bet.
Tight
Playing a narrow range of hands.
Tilt
Playing worse than usual because of frustration, most often after a loss.
Trips
Three of a kind made with one hole card and a pair on the board.
Turn
The fourth community card, and the betting round that follows it.

U

Under the gun
The first seat to act before the flop, immediately left of the big blind.

V

Value bet
A bet that expects to be called by a worse hand.
Variance
The spread of results around the long-run average, and the reason short-term results prove little.

W

Wheel
The hand five-four-three-two-ace, the best low in ace-to-five lowball and a straight for high.
Wrap
A large straight draw in Omaha, sometimes with thirteen or more outs.

Terms That Cause the Most Confusion

Pair of termsDifference
Set and tripsA set uses a pocket pair plus one board card; trips use one hole card and a pair on the board. A set is better disguised.
Bet and raiseA bet opens a round; a raise increases a bet that is already standing.
Rebuy and re-entryA rebuy adds chips to a seat you still hold; a re-entry starts a new entry after elimination.
Implied and reverse implied oddsThe first is money you may win later; the second is money you may lose when your draw arrives second best.
Equity and pot oddsEquity is your share of the pot on average; pot odds are the price you are being offered to continue.
Tight and passiveTight describes how many hands are played; passive describes how they are played once entered.

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